What To Do When You Run Out Of Money Kingdom New Lands
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•Classic - •New Lands
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•Ii Crowns -
•Dead Lands -
•Norse Lands
Islands in the Kingdom: New Lands are pieces of state surrounded by a river, a sea and a mountain cliff, where the Monarch establishes temporary bases to survive Greed, generate an economic system to repair the boat and flee to a new piece of land before the greed becomes too strong, that is more often than not during the unending winter.
Traveling [ ]
At that place are six islands in total, and only the showtime one is bachelor upon starting a new entrada. At this phase, all other islands on the map are covered by clouds. The Kingdom has to repair the boat and set sail for new lands. Setting sail from an isle for the get-go time in a campaign makes the adjacent island in sequence accessible—on the map, the clouds over information technology vanish. This, upwardly to the fifth island, which give access to the sixth, also known as the Skull Island, where there is no gunkhole at all, but a special status to escape from there. On the map screen, the actor can confirm the travel to the adjacent island or modify the selection by tapping the left and right buttons to choose any island already unlocked, except the one the boat was rebuilt on.
All islands have similar geography, just each successive island gets progressively larger and harder, affecting the amount of stuff that can exist in the Kingdom, including portals, vagrant camps, all sort of Kingdom structures, and unlockables.
Unlockables [ ]
On every island, except for the Skull Island, the Monarch can encounter signposts that will unlock new mounts, statues and hermits that can help them on their journey. Note: the unlockables listed on each isle are those unlocked in that location, and not necessarily plant there. To empathize the departure, see: Signpost.
First isle [ ]
The first island is the i where the actor's first Kingdom is. The Greed only attacks the Kingdom from one side and only come from the black cliff portal. The other can be freely explored and exploited. Information technology is the smallest of all islands and is much smaller than the Archetype state.
There is no compages shrine on this island, although one or two statues may appear.
When rebuilding the boat, the start 26 pieces of the ship are costless, so a complete ship costs about half as much.
Unlockable | ||
---|---|---|
Statue of Archery | Significantly buffs the Kingdom's archers. |
Second island [ ]
The second possible island for a Kingdom to starting time on is somewhat larger than the first and has more opportunities. Here, the Greed attack from both sides with one portal on each side and the cliff.
The architecture shrine starts actualization from this island onward.
Unlockables | ||
---|---|---|
Dog | Barks in the direction of an incoming greed moving ridge. | |
Statue of Building | Increases the durability of all walls. | |
Superior horses | Replacement mounts for the Monarch's brown horse. |
3rd island [ ]
The tertiary island continues increasing difficulty equally earlier, with two portals on each side and the black cliff portal as usual, more than land, and fewer camps.
From this island onward, the Merchant no longer appears.
Unlockables | ||
---|---|---|
Stag | Incredibly fast mount that attracts deer. | |
Statue of Scythe | Increases ingather yield. | |
Ballista Hermit | Enables construction of ballista towers. |
Fourth island [ ]
On the 4th isle, the Greed come from three portals on each side, plus the black cliff portal either to the far west or far due east.
In that location are fewer camps.
Unlockables | ||
---|---|---|
Bear | Slow-moving mount with a sweeping assail. | |
Warhorse | Mount with high stamina and a defensive buff for subjects. | |
Statue of Knights | Gives knights a special leaping assault. | |
Bakery Hermit | Enables structure of the baker. |
Fifth island [ ]
The fifth island is the hardest to survive on, with three portals on either side, sparse and very afar vagrant camps.
There are no statues, nor coin chests on this island.HIST
Setting sail from the fifth isle is the requirement for unlocking the Skull Isle.
Tip: Monarchs should bring the baker or at least the stag, to help with the recruiting task. Preferably both: the stag for fast exploring the land and recruiting on the first couple of days, and the bakery to keep recruiting with bread once the bakery is up and running.
Unlockables | ||
---|---|---|
Unicorn | Replacement mount which generates coins when it grazes. | |
Warrior Hermit | Enables structure of the knight towers. |
Skull Isle [ ]
See: Skull Island (New Lands)
Speedrun [ ]
These are is the electric current speedrun globe records for all five islands in a row, with all features unlocked.[1]
Histrion | Days | Time | Date | Video | |
---|---|---|---|---|---|
1. | ClaraRDK | LIII * | 3h 21m | 29 Apr 2021 | 🎥 |
2. | Leu 678 | LV ** | 3h 34m | 12 May 2019 | 🎥 |
* Per island: V – 7 – 10 – Xiv – XVII .
** Per island: V – VIII – XI – 14 – XVII .
History [ ]
One of the major additions to Kingdom: New Lands since the previous game is the idea of islands and the possibility for the Monarch to migrate between them, like bird flocks migrate between lands, usually fleeing from the winter. This granted to the game a lovely feeling of continuity, as the game is never completely "over" when an island's claiming is overcome.
Engagement | Platform | Version | Change |
---|---|---|---|
Dec 19, 2017 | All | ane.2.8 | · The compages shrine was removed from the first island. · The number of small portals on the ocean side of the 4th island was increased from two to iii. · All statues and money chests were removed from the fifth island.[ii] |
Modify | |||
· The compages shrine was removed from the first island. · The number of small portals on the body of water side of the quaternary island was increased from two to three. · All statues and coin chests were removed from the fifth island.[2] | |||
November xvi, 2016 | All | 1.1.0 | Let players to start a new campaign directly on any unlocked isle from the map in the menu. |
Allow players to commencement a new campaign direct on any unlocked isle from the map in the bill of fare. | |||
Aug ix, 2016 | All | one.0.0 | Five regular islands introduced at the game release. |
V regular islands introduced at the game release. |
References [ ]
- ↑ Details at speedrun.com
- ↑ Unlike the removal of the architecture shrine from the first island, the changes on the quaternary and fifth islands were non worth any note from the devs.
Source: https://kingdomthegame.fandom.com/wiki/Islands_(New_Lands)
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